LEVEL 1
Blood Loss (£3) 10 Paces Ins
The target limb starts to bleed, the bleeding will not stop until fully healed. The target limb will lose 1 hit point every minute.
Detect Undead (£2) Local Area Ins
This spell allows the undead caster to detect any undead in the near vicinity. This does not allow you to pin-point them, only that they are near-by and the rough direction.
Dismiss Undead I (£2) 10 Paces Ins
This spell causes one dismiss to a target undead at a range of ten paces.
Remove Paralysis (£3) Touch Perm
This spell removes the effects of magical paralysis or undead paralysis.
Repel Lesser Undead (£3) 10 Paces Ins
The zombie or skeleton that is the target of this spell is forced to move away from the caster at least five paces.
Touch Life Drain (£3) Caster Only Ins
Upon casting, the touched target loses a life point and the caster recovers one life point, up to his or her maximum.
LEVEL 2
Animate Zombie (£3) Summon / Corpse Perm / 1 Encounter
This spell requires a humanoid body. The caster can control it with simple commands for the period of one encounter. Once the encounter has ended, the zombie will continue to follow the final command given to it until slain, dismissed or controlled. Should the command be fulfilled, the zombie will wait motionless for new commands, defending itself if attacked.
Move and fight at half speed. 2 everywhere. Singles 2 Dispells
Drain Strength (£4) 10 Paces 1 Encounter
The target of this spell loses their strength bonus, if they have the skill.
Power of Life (£3) Caster Only 1 Encounter
The caster may choose to use his or her life points to pay for the casting cost of a spell. If this option is chosen, then the entire cost of the spell must be paid using life points. If the caster casts a spell which would reduce him or her to no life points or less, then the spell is successful, but the caster falls unconscious. The caster must pay for this spell with power points.
Sense Life (£4) 10 Paces 1 Encounter
The caster of this spell is now able to sense life as undead can. You must be concentrating in order to use this ability and if you lose concentration, the spell comes to an end. You may only move at walking speed whilst using this spell. You may only sense in one direction at a time.
Spirit Fortification (£4) All Allies 1 Encounter
Until the end of the encounter, you and your allies may not be raised as undead.
Touch Pain (£4) Touch 1 Encounter / 30 secs
Once cast, the spell caster has to then touch his victim within one encounter. The LIVING victim is filled with an intense pain for thirty seconds. The victim may do nothing other than lie on the floor screaming and defend themselves.
LEVEL 3
Blood Loss II (£6) 10 Paces Ins
The target limb starts to bleed at the rate of two hit points per minute (1 hit point every 30 seconds) Bleeding will not stop until fully healed.
Control Zombie (£6) 10 Paces 1 Encounter
This spell allows the caster to control the weakest of all undead, the zombie. The zombie is only capable of following the simplest of instructions due to the weak nature of this spell. This spell will only work if the zombie has no present controller in the immediate area.
Empower Zombie (£5) Touch Perm
This spell grants the touched zombie the power to regenerate three times, up to a maximum of three times.
Feign Death (£6) Caster Only 1 Encounter
The caster no longer radiates life. Sense life reveals no life at all, so the caster may pass as being undead. Undead will believe that the caster is already dead. This spell is broken if the caster undertakes any aggressive action towards anybody. This includes the casting of any spell.
Fear (£6) 10 Paces 30secs
The target of the spell must run away from the caster for a total of thirty seconds, staying at least 30 paces away. (Mind Affecting).
Dismiss Undead II (£5) 10 Paces Ins
This spell causes two dismiss' against the target undead creature. This spell has no effect upon demons.
Ranged Life Drain (£6) 10 Paces Ins
As Touch Life Drain, but at a range of ten paces.
Speak With The Dead (£6) Touch 3 Questions
The body answers the casters next three questions. The answers can only be ‘Yes’, ‘No’ or ‘I Do Not Know’. This spell does not work on a body that has housed a ‘Restless Spirit’ aka ‘Undead’
LEVEL 4
Animate Skeleton (£6) Touch/ Corpse 1 Encounter/Perm
As animate zombie, except all of the flesh falls off and the skeleton raises up to
follow the commands of the spell caster.
Cannot run but fights at normal speed. 3 Everywhere 1 Dispell SinglesI
Immune to bladed weapons
Control Skeleton (£8 ) 10 Paces 1 Encounter
As Control Zombie, but affecting skeletons instead.
Ranged Pain (£8 ) 10 Paces 30 Secs
As Touch Pain, but at a range of ten paces.
Shadow Meld (£8 ) Caster Only 3 Mins
The character disappears from view entirely. He or she can only vanish in an area of pronounced shadow. (An overcast day does not give shadow over the entire land!). Any action other than staying within the pool of shadow will result in the spell being dispelled.
Shadow shift (£6) Caster Only Ins
The caster may shift position to appear in an area of pronounced shadow, up to ten paces away in a straight line of sight. The movement is done during time-in and the caster may not be affected whilst moving like this.
Touch Paralysis (£8 ) Touch 30 secs
The victim of this spell may do nothing other than breathe and stand completely immobile / rigid.
LEVEL 5
Animate Ghoul (£9) Touch/ Corpse 1 Encounter/Perm
As animate zombie but a ghoul...what?...you were expecting something else.
Can Run and fight as normal 3 Everywhere 3 Dispels
Touch Paralysis (thru fur, leather & ring mail only) Single Bite (once evey 10 seconds)
Blood Loss III (£10) 10 Paces Ins
The target limb starts to bleed at the rate of three hit points per minute (1 every 20 seconds). Bleeding will not stop until fully healed.
Ghost blade (£
Touch 1 Enc
The touched target bladed weapon is granted the ability to drain life from the targets it strikes. The weapon may only drain a single life point per strike, but this ignores armour, and the life point is transferred to the wielder. The call of "Through Life Drain" is used instead of normal damage calls.
Dismiss Undead III (£
10 Paces Ins
This spell causes three dismiss' against the target undead creature. This spell has no effect upon demons.
Minor Ward of Essence (£10) Touch 1 Encounter
This spell causes a line drawn in the ground of approx 5 paces to be enchanted so that the next creature to pass over it to loses three points of life. The line is visible and must be drawn in the ground. Does not work on rock or stone unless etched with chalk or something else.
Skull Trap (£10) Touch / 2 Paces Perm
This spell enchants a skull with a magical trap. It remains dormant until triggered. The skull being touched by living matter or being struck/ destroyed triggers the trap. When discharged, the skull violently explodes with energy drawn from the negative planes of existence. All living creatures within two paces of the skull take one point of magical damage to each location. Undead are not affected by this spell.
A trapped skull may be moved without triggering the trap, but it must be moved very slowly and without contact with living matter. A living creature may not carry it without setting it off, even if wearing gloves or other protective clothing.