HEROES FOR HIRE
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HEROES FOR HIRE

WE ARE A GROUP OF LIVE ACTION ROLEPLAYERS BASED IN PLYMOUTH WHO SPEND A FEW SUNDAYS RUNNING ROUND THE WOODS AND HAVING A GOOD LAUGH. WE GO TO PLYM WOODS, CANN WOODS, GOODAMEAVY, SHAUGH PRIOR AND BURRATOUR RESERVOIR
 
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 ..EQUIPMENT..

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Posts : 144
Join date : 2009-07-10
Age : 48
Location : Im lost........Help

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PostSubject: ..EQUIPMENT..   ..EQUIPMENT.. Icon_minitimeSat Aug 08, 2009 4:45 am

Prices are for 1 dose or item.

BANDAGES - 0/3 (Heals 1 point of damage to bandaged location and stops bleeding)

HEALING POTION - 4g (Heals 1 point of damage and stops bleeding, most damaged location is healed first)

SPIRIT POTION - 4g (Heals 1 Life point, will not raise Life points above normal limit)

ALL HEAL - 12g (Cures five points of damage and stops bleeding, most damaged location is healed first)

CURE DISEASE - 12g (Cures most common diseases though effects not garanteed)

PURGE POISON -8g (Cures most common Poisons, unaffective against Venoms)

ANTI-VENOM -14g (Will prevent Venoms from affecting the character for the encounter as well as curing any Venoms already in the players body)

REMOVE AFFICTION - 18g (Removes Minor Curses and other Afflictions. Definition of Afflictions is at Ref's discretion)

COURAGE POTION - 2g (Grants immunity all fear affects for the encounter and removes any fear already on target)

MAGIC PROTECTION POTION - 15g (The next 3 spells to target you are automatically defied, even friendly spells).

POTION OF TONGUES - 5g (For 5 minutes you can speak/understand any language, you cannot read/write them though).

POTION OF TRUTH - 8g (The drinker must answer the next 3 questions directed at them truthfully. Carefull use is advised as some people can be rather vague with answering whilst still telling the truth)

HOLY WATER - 2g (Various uses, some undead are affected by it, Priests/Templars get this at half price).

HOLY SYMBOL - 4g (Required by some spell casters and lay believers, Priests/Templars get this at half price).

BLESSED STAKE - 5g (Used to paralyse vampires, must be driven through the chest)

METAL VIALS – 1g (Stronger than glass...what more do you want)

TRAP KITS -16g (Small tools & wire for disarming traps safely...depending on users skill of course)

LOCKPICK -15g (For picking locks...duh.)

SPELLBOOK -20g (Needed by any mage and maybe other spellcasters. Waterproof & immune to non-magical fire).

Any other equipment you want such as 50ft of rope, 10ft poles, chalk and iron spikes see a ref about...you still need the props for them though.
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