However you started off in life, you will always be on the front line and in the thick of it all. With your skill in weaponry and ability to withstand immense amounts of punishment, you are a force to be reckoned with. In other words, you have the biggest armour, the biggest weapons and attempt to pulverise you foes into squishy lumps of ickyness. Just don’t forget that at some point you will need healing! Due to Warriors spending so much time learning how to make things scream and bleed, they have never bothered to learn the basics of reading and writing.
Starting Kit
Short Weapon Use
Leather Armour
Primary Skills Available
Long Weapon Use (1)
Shield Use (1)
Recognise Wounds (1)
Double Handed Weapon Use (2)
Either Handed Weapon Use (2)
Bind Wounds (2)
Polearm Weapon Use (2)
Unarmed Combat (3)
Thrown Weapons (3)
Bow/Crossbow Use (4)
Dexterity Training (5)
Fitness Training (5)
Strength Training (5)
Weapon Mastery (5)*
Recognise Threat (5)
Secondary Skills Available
Read / Write Own Language (3) or Evaluate Treasure (3)
Recognise Potions (5) or Recognise Poisons (5)
Unarmed Combat Mastery (5) or Thrown Weapon Mastery (5)
Short Weapons Mastery (6) or Dexterity Mastery ( 8 )
Strike Mighty Blow (5)* or Disarm (6)*
Long Weapons Mastery (7) or Armourer (5) (ranks 1-10)
Strength Mastery ( 8 ) or Fitness Mastery ( 8 )
# Short Weapons Mastery – You are now able to do +1 damage with anything considered a “short weapon”.
# Long Weapon Mastery – You are now able to do +1 damage with anything considered to be a “long weapon”.
# Disarm – You may force you opponent to drop their weapon when you use this ability (to activate this ability, you must hit their weapon) (this can be bought multiple times).
# Dexterity Mastery – You gain +1 floating hit and 1 “Dodge” ability
# Armourer – Each level of this skill allows you to repair 1 point of any armour type or you may spend 2 points to repair a shield. After the 5th rank each level costs 2 skill points.
# Unarmed Combat Mastery – Player does +1 damage with their hand to hand combat attacks and they may now cause Lethal damage with their hands.
# Thrown Weapon Mastery – Player does +1 damage with any thrown weapons and may choose the hit location.
# Strike Mighty Blow – The player may either call “Strikedown” or “Destroy Shield” with each use of this ability. This ability may be bought multiple times.
# Fitness Mastery – This is exactly the same as fitness training adding 1 hit per location and 1 life point, but fitness training must be bought first. You also ignore penalties for life point loss until you get to 1 life point.
# Strength Mastery – You gain +1 damage to all melee and thrown combat. You also gain 1 “Burst of Strength” ability.
# Recognise Threat - With this skill you may find out who/what is the biggest threat in an encounter. You must declare this ability and then the referee will inform you of what you know. The only information you can be told is who/ what is the threat, whether the threat is magical or physical and how powerfull the threat is. Other information is give as the referee decides.