HEROES FOR HIRE
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HEROES FOR HIRE

WE ARE A GROUP OF LIVE ACTION ROLEPLAYERS BASED IN PLYMOUTH WHO SPEND A FEW SUNDAYS RUNNING ROUND THE WOODS AND HAVING A GOOD LAUGH. WE GO TO PLYM WOODS, CANN WOODS, GOODAMEAVY, SHAUGH PRIOR AND BURRATOUR RESERVOIR
 
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 Combat skills

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Join date : 2009-07-10
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Combat skills Empty
PostSubject: Combat skills   Combat skills Icon_minitimeMon Sep 28, 2009 6:03 am

Combat Skills

Adrenaline Surge - This may be bought multiple times. By declaring "Adrenaline Surge" you can call an additional 2 points of damage to all your melee attacks for the rest of the encounter. May onle be used once per encounter.

Bear Hug - “Immobilised” targets may now be crushed for 1 Life Point every 10 seconds.

Body Barbs - You can pop out small razor sharp spines all over your body and back locations that cause 1 point of through damage to anything touching you. It takes a few seconds to force the barbs in/out and once out you have to be careful not to let your friends touch you, though they are quite obvious to see. You may call damage once every ten seconds when grappled...most people should let go after the first damage.

Bow / Crossbow Use – Can use a Bow or Crossbow

Bow Use – Can use a Bow

Crossbow Use – Can use a Crossbow

Disarm - You may force you opponent to drop their weapon when you use this ability (to activate this ability, you must hit their weapon) (this can be bought multiple times).

Dodge – You may call “Dodge” to ignore any physical attack you are aware of.

TWO HANDED WEAPON USE - You are now able to use any Two Handed weapon. Any Two Handed weapon you use will now do +1 damage, this includes staff's (which all characters can use) and polearms if you have the Polearm Use skill. To represent the fact you are using a large and heavy weapon you must pull your weapon back to at least a 90 degree arc instead of the usual 45 degrees. Any character with Strength Training gets 1 free Strike Mighty Blow ability that can only be used when using a Two Handed Weapon. Any character with Strength Mastery can now use the call Strikedown whenever they are using a Two Handed Weapon.

Either Handed – Can use a weapon in each hand

Final Stand - This ability can be activated once per adventure. Once used, the player may not leave the immediate area (this is defined at the referee’s discretion). All damage is applied at the end of the encounter, not immediately. The player must keep count of how many points of damage they have taken as it is likely that the player could drop dead that the end of the encounter if they are not careful.

Fletching – Blunt - The player may now use the damage call of “Blunt” with their arrows.

Fletching – Coatings - The player now has the skill to apply various poisons/venoms to their arrows. They either buy these items or if they have the Recognise Plants and Recognise Poisons skill, they can make them. (See referee).

Fletching – Damage - The player’s arrows now do an extra point of damage
Fletching – Killing Shot - Each use of this ability allows the player to do +5 points of damage on a single shot. Before shooting, the player must declare “Killing Shot”. If the arrow misses, the ability is wasted. If the arrow hits, the player calls the total damage including the “Killing Shot” bonus.

Fletching – Mighty Shot - The player may either call “Strikedown” or “Destroy Shield” with each use of this ability.

Fletching – Through - The player may now use the damage call of “Through” with their arrows.

Frenzy - The player may call “Frenzy” and gain +1 damage bonus for the duration of the encounter, but will not stop fighting whilst there are what he considers to be enemies still standing.

Immobilise - The player may call “Immobilise” which entitles them to restrain their target by touching them with both (empty) hands and hold them (by wrapping arms around opponent) this prevents the target from moving their arms to attack the player – other attack methods are still viable (pre-requisite – requires Strength). Creature or monsters with exceptional strength will be able to break out of the hold.

Long Weapon Use – Can use anything considered to be a “long weapon”.

Long Weapons Mastery - You are now able to do +1 damage with anything considered to be a “long weapon”.

Magical Strike - By declaring "Magical Strike" you turn all your unarmed combat damage into magical damage for the rest of the encounter. This does not add any additional damage. Its costs you 2 Life Points to use this ability, these are lost at the end of the encouter but before markup.

Marksmanship - The player may now choose the hit locations on the opponent.

Merciful - The player may now opt to do sub-duel damage instead of normal damage. This is most often used when attempting to capture someone alive, avoid killing innocents or merely shutting up annoying party members. The call of “Sub-Duel” must be used for this to take effect.

Paralysing Bite – You can paralyse you target but are unable to move while you use this ability. Will not work though armour.

Pole Arm Use – Can use pole arms

Pounce – You may call time freeze and take 5 steps towards your target, if you make contact with them you will inflict +1 damage with your claws. If you do not reach your target you fall prone on the floor for 5 seconds unable to defend yourself.

Rapid Reload - Each use of this ability allows the player to call “Rapid Reload". This Can only be used when the target is with in 10 paces. You call rapid reload and “twang” then what ever damage you can cause – including any fetching, killing shot etc


Savage Claws - All of your unarmed combat damage is increased by 2 points.

Shield Use – You can now use a sheild

Short Weapon Use – Can use anything considered a “short weapon”.

Short Weapons Mastery - You are now able to do +1 damage with anything considered a “short weapon”.

Strike Mighty Blow - The player may either call “Strikedown” or “Destroy Shield” with each use of this ability. This ability may be bought multiple times.

Thrown Weapon Mastery - Player does +1 damage with any thrown weapons and may choose the hit location.

Thrown Weapons – You can use throwing weapons

Unarmed Combat – You can call damage with your fists

Unarmed Combat Mastery - Player does +1 damage with their hand to hand combat attacks and they may now cause Lethal damage with their hands.

Weapon Mastery - +1 damage in the weapon of choice

Weapon Mastery Bow – A player does +1 damage using a bow or crossbow.
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