So you want to be a Larper, then you will need to know some rules. Let’s start with the basics.
First you will need to choose your Race and Occupation. There are a few to choose from, for information on the various Races and Occupations see the character creation forum. For our example here we have chosen a Human warrior called Cedric.
Before Cedric buys any skills or amour his starting statistics will be:
1 hit point per location, 6 life points and 1 floating hit point
We will talk about life points later on so for now let’s look at hit points and floating hit points
HIT POINTS
These represent the amount of damage a location can take before it is damaged beyond use. The locations we use are head, chest, back, arms, and legs.
THE FLOATING HIT POINT
This represents a small cut anywhere on the body so the first hit you receive will be taken off the floating hit before your location hit points
If a limb is reduced to zero hit points then that limb is unusable. If this is an arm any object held in that hand must be dropped. If it is a leg then you can not put any weight on the leg and must drag it around. If the chest, back or head is reduced to zero then the player is rendered unconscious and must fall to the floor.
If a location is taken to – 1 or below then the location starts to bleed. Every 60 seconds the location will lose a hit point i.e. go to -2. If the location does not receive treatment then one of the following will happen: If the location is a limb and it reaches -5 the limb has “died” and the damage will then continue on to the chest again 1 point every 60 seconds to represent blood loss. If the location is the head, chest or back and it reaches -5 then the player is dead.
A dead limb or player can not be healed. So be careful out there.
Example:
Cedric has got himself into a fight; he gets hit in the left arm for 3 points of damage. Since our hero does not have any armour, his floating hit takes 1 point of damage, the rest are then taken by the location. His left arm is reduced to -1 hit points (1 – 2 = -1). At this point his arm is bleeding badly and he needs to find medical attention, luckily there is a church just around the corner.
So you see it is possible for a location to be dropped below 0 in one go.
Now Cedric is not going to fight again with out some Armour so he buys a full set of leather armour.
Leather Armour gives 1 Armour point per location it is worn on.
So Cedric’s statistics will now be
1 hit point per location, 1 Armour point per location, 1 Floating hit and 6 life points
Armour points are used first when calculating damage; let’s use the same example as before.
Cedric has got himself into a fight; he gets hit in the left arm for 3 points of damage.
His Armour takes 1 point of damage, his floating hit takes 1 point of damage and his left arm takes one point of damage. His left arm is reduced to 0 hit points
At this point he is unable to use his left arm however it is not bleeding and is not at risk of falling off.
So that is how damage is received. To sum up when you are working out if you are still standing or not you just need to follow this basic guide line. Armour – Floating hit – Location.
LIFE POINTS
Let us now look at life points, these represent your general health and well being. Different races start with differing amounts, but as we all ready know Cedric has 6 life points.
Life points can be lost through various ways which we will not list fully. As you lose life points and believe us you will, it is easier to think of it as the varying stages of becoming ill. So with that in mind let’s look at an example.
A scoundrel has put a basic poison in Cedric’s drink causing him to lose life points, the first two life points lost do not really effect him, he just feels a little under the weather – a bad cold perhaps. The third life point lost starts to affect him he feels tired and is having trouble concentrating – perhaps he has caught the flu. The fourth life point is really hitting him, he is now very tired and can barley walk, he feels weak and can hardly lift his weapon – something is very wrong with him, he should see a cleric. The fifth life point lost, he can not walk and is forced to crawl, his weapon seam’s to weight a ton and he is not sure if he can use it to defend himself or not. The sixth life point lost and poor Cedric has passed out.
Here are the standard rules for life point losses
3 Life Points Left
You cause 1 less point of damage with all physical attacks.
All ranked skills lose 1 level.
You can no longer sprint.
Spell casters lose access to their highest spell level/s.
2 Life Points Left
You cause 2 less points of damage with all physical attacks.
All ranked skills lose 3 levels.
You may only walk.
You lose any Dexterity Training/Mastery you have.
Spell casters lose access to their 3 highest spell level/s.
1 Life Point Left
You cause 3 less points of damage with all physical attacks.
All ranked skills lose 5 ranks.
You may only crawl.
Spell casters lose access to their 5 highest spell level/s and all spells cast cost double the normal power point cost.
0 Life Points = Unconscious.
- 1 Life Points = Death.
HEALING
So we have talked about how your character can be hurt, it is only fair that we tell you how you can be healed.
Healing can be done by one of three ways, by a Cleric or Templar, by potions or by a player that knows how to bind wounds.
A Cleric or Templar can pray to their god for healing this can range from 1 hit point to a full recovery. This will depend on the spell cast. If you wish to find out more about healing spells have a look at the Character Creation – Spells board on this forum.
Potions can also be used; these of course must be carried whilst you are out and about. There are different potions and can heal between 1 and 5 hit pints. If you are unconscious you must rely on a player giving you the correct potion and not making you drink venom – it has happened.
Bind wounds is a skill that most character classes can take. This gives you the ability to use bandages. There are two types of bandage to use. The first you can buy from your local church, theses have been specially treated and will heal 1 hit point on the location and also stop bleeding. The other is a strip of cloth torn from your own clothing, this will only stop you bleeding.
Life points life point can be recovered by either Sprit potions, A cleric or Templar you has the correct spells or via a darker method, which we shall not speak of here.
COMBAT
Please remember that you are actually hitting the other players and there are some rules to follow if you wish to participate in any combat.
1. We only use LARP safe weaponry; this is a fiberglass core with a foam surround. Rubber Latex is then used to decorate.
2. No stabbing – unless you own a stab safe weapon. The reason for this is the fiberglass core can punch through the foam and into your opponent.
3. Pull your blows – no one wants to go home injured so please pull your blows.
4. No head shots – Please do not aim for peoples head unless you do no more than gently tap them. Of course accidents do happen but we try to keep blows to the head to a minimum.
For any new comer it is usual to have them participate in a mock fight just to gauge the person’s ability to follow the combat rules.
Now for the fun bit, how you cause damage to your opponent. All characters start with the default ability to cause 1 point of damage for every hit with a weapon. This can be increased by skills which you can buy with your skill points. For example buying strength training will give you + 1 damage with all physical attacks. Not all classes have the same skills so take a look at the character creation board to see what your chosen class can take.
When you attack a player and have managed to score a hit you shout out your damage for example a standard first time out player will call “single” when a hit is made.