HEROES FOR HIRE
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HEROES FOR HIRE

WE ARE A GROUP OF LIVE ACTION ROLEPLAYERS BASED IN PLYMOUTH WHO SPEND A FEW SUNDAYS RUNNING ROUND THE WOODS AND HAVING A GOOD LAUGH. WE GO TO PLYM WOODS, CANN WOODS, GOODAMEAVY, SHAUGH PRIOR AND BURRATOUR RESERVOIR
 
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 ..PLANAR..

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PostSubject: ..PLANAR..   ..PLANAR.. Icon_minitimeSun Aug 09, 2009 12:40 pm

LEVEL 1

Dispell Demon I (£2) 10 Paces Ins
This spell causes one dispell to a demonic creature.

Demonic Speech (£3) Caster Only 1 Encounter
This spell allows the caster to speak and understand the language of demons.

Portal Trap (£2) Target Portal 1 Month
This spell will cause a single dispell to the first demonic creature that comes through the portal.

Remove Voice of Power (£3) 10 Paces Ins
This spell instantly removes the effects of the spell: Voice of Power

Teleportation Alert (£2) 1 Area Triggered
This alarm will alert you to a teleportation spell being activated, once placed on to an area it will last until triggered or dispelled.


LEVEL 2

Spirit in the Sky (£4) Caster Only Ins
The caster lets loose his spirit which then floats to two hundred feet up. It is not possible to make out small, precise details, but it is possible to see tracks, paths and any hidden monsters, providing they would be visible from above.

Detect Demon (£3) Local Area Ins
This spell allows the planar caster to detect any demons in the near vicinity. This does not allow you to pin-point them, only that they are near-by and the rough direction.

Portal Alarm (£3) 1 Portal Triggered
This alarm will alert you to a portal being activated, once placed on to a portal it will last until triggered or dispelled.

Planar Mark (£4) Touch End Adv
This spell leaves a mark on the target that may be tracked by the caster. No matter where it is, short of powerful magics, the Planar caster will always be able to sense where the target is, even across dimensional and planar boundaries.

Repel Minor Demon (£3) Touch 1 Encounter
A three pace long line is drawn or mark with chalk in to the dirt / surface on the ground, any minor demon may not cross this visible line. Any minor demon trying to cross this line will be repelled backwards, away from the line.
LEVEL 3

Dispell Demon III (£5) 10 Paces Ins
This spell causes three dispells to a demonic creature.

Demonic Warning (£6) Local Area End Adv
This spell act's as a sixth sense and will let you know that there are demons in the local area but will not tell you were they are or in which direction.

Farsee Spirit (£5) 20 paces Ins
The spell caster may call a time freeze and go and look around as he or she has a brief, static vision of what lays ahead, as told by the spirits of another plane. The individual must return to the point of origin when he or she has finished.

Fear (£5) 10 Paces Ins / 30 Secs
The victim of this spell flees from the spell caster due to this supernatural fear. Casting this spell is obvious to all as your appearance changes, though only the target is affected by the change of appearance.

Identify Portal (£5) 1 Portal Ins
When this spell is cast, it will tell you which plane or dimension it leads to.


LEVEL 4

Blink Item (£6) Touch / 10 paces Ins
This allows any non-living, non-magical item touched by the caster to be blinked to another location within 10 paces and line of sight.

Inquiry (£8 ) 10 Paces Ins
The caster divines the answer to a question. The surrounding spirits answer in less than three words. The answer can only be based upon what the spirits have witnessed in the past.

Minor Ward of Power (£6) Touch 1 Encounter
A 3 pace long line is drawn or mark with chalk in to the dirt/surface on the ground, anybody crossing this line will take a single magic to each location, ignoring floating hits.

Shadow Bind (£8 ) Area 1 Min
Everybody in an area of pronounced shadow is restricted to the shadows for a period of one minute. You may not leave the shadows for this time. Caster is not affected.

Spirit Shift (£6) Caster Only 3 mins
This spell allows the caster to shift position by ten paces. During this time, the caster is not visible, nor may he or she be affected by other players or objects, until the caster chooses to end the spell. Once the ten paces have been used up, he or she may not move any further.


LEVEL 5

Blink (£10) Caster Only Ins
The caster blinks out of existence in the location he was standing in and appears again in another location within 10 paces of the starting point, within line of sight. You may not blink within two paces of a hostile creature.

Commune with Spirit World (£8 ) Caster Only Ins
This spell allows the caster to get the answer to any question as the spirits in the area each give the answer to the best of their ability. This means that the caster may get many different answers to the same question. Each spirit may give a one sentence, brief answer.

Locate Person (£10) Anywhere Ins
This spell will locate any person that the caster has seen or if he or she knows their full name. This spell might take some time to cast as it will search all places, realms and planes of existence. Once cast, the caster will roughly know where the person is likely to be and the sort of situation they are in. It will also let you know if they are static or moving. This spell is known for not being completely accurate.

Planar Compass (£10) Caster Only 1 Encounter
The caster may not get lost or miss-directed. You always know what direction you are going and which direction you need to be taking to get to your destination.

Repel Lesser Demon (£8 ) Touch 1 Encounter
A three pace long line is drawn or mark with chalk in to the dirt / surface on the ground, any lesser demon may not cross this visible line. Any lesser demon trying to cross this line will be repelled backwards, away from the line.

Voice of Power (£10) 10 Paces Special
The target of this spell must follow the commands given to him/her by the spell caster at the end of the spell vocals: "By The Power Of My Voice..." The commands may be no longer than five words or the spell has no effect. The target must be able to understand the casters words, or the spell has no effect. The target is compelled only to undertake non-suicidal commands. (Mind Affecting /Charm).
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PostSubject: Re: ..PLANAR..   ..PLANAR.. Icon_minitimeSun Aug 09, 2009 12:57 pm

LEVEL 6 DEMON HUNTER

Analyse Demon (£10) 10 Paces Ins
You find out everything there is to know about the target demon. You may know its abilities and attributes, along with any specific strengths or weakness'

Summon Spirit (£12) N/A 5 Mins
This summons any named or random spirit to answer three questions put to it. The answers you get depend upon your relationship with the spirit.

Dispell Demon V (£10) 10 Paces. Perm.
This spell will cause up to 5 dispells to any one Demon.

Pierce the Veil (£15) Caster Only 1 Encounter
This spell makes the spell caster able to see through all illusions and forms of invisibility, including melds. If the caster attacks any of them, this spell is immediately dispelled. He can see all hidden in these manners for the duration of the encounter.

Neutralize Abilities (£12) 10 Paces 5 Mins
The target demon will lose the use of their abilities for five minutes. This means that a fire demon would lose the use of any fire based attacks or that a shadow demon would lose its shadow shifts, etc. Not all of their abilities would be affected just their main ones.


LEVEL 7 DEMON HUNTER

Circle of Warding: Demons (£15) 10 Pace Radius 1 Encounter
For the duration of the spell, all demons are at reduced power if they choose to enter the circle. (1/2 everything) If they are forced into the area by the spell caster or the spell caster’s allies, then the circle of warding is dispelled.

Mass Dispell Demon III (£15) Area Ins
All demons in the local area suffer 3 dispells.

Locate Portal (£18) Local Area Ins
This spell allows the caster to know the direction of the nearest extra-dimensional Portal. These are the only known method of transporting between different planes of existence.

Repel Major Demon (£18) Touch 1 Encounter
A five pace long line is drawn or mark with chalk in to the dirt / surface on the ground, any major demon may not cross this line. Any major demon trying to cross this line will be repelled backwards, away from the line.

Telepathic Message (£15) PMLevel x10 Miles Ins
The caster can send a telepathic message to any individual they have met. This message can only be a brief sentence. Longer sentences require multiple castings. Same realm only


LEVEL 8 DEMON HUNTER

Dispell Demon X (£22) 10 Paces. Perm.
This spell will cause up to 10 dispells to any one Demon.

Immunity to Demonic Power (£22) Touch 1 Encounter
The recipient of this spell is granted complete immunity to all spells and spell-like abilities if originating from a Demonic source.

Major Ward of Power (£25) Touch 1 Encounter
As Minor Ward of Power, but the distance scribed is 5 paces, and the damage caused is triple magic to each location, ignoring floating hits.

Planar Trap (£25) Area 1 Encounter
This spell causes damage to all recipients of magical transportation spells. The amount of damage received is equal to the level of the spell used.

Soul Bind (£30) All in Area 1 Encounter
When this spell is cast, all souls that are released in this area will be trapped for five minutes. If the body is not fully healed within five minutes then the soul will be lost and a full resurrection is required. If it is healed, then the spirit returns unaffected. Does not work on spirits that have already been released due to death.


LEVEL 9 DEMON HUNTER

Crystalline Prison (£25) Touch Ins
Your touched target is completely encased within a crystalline structure, you cannot affect it in any way, shape or form, nor can it do the same to you. You have about three minutes to act before your spell wears off.

Mass Dispell Demon V (£25) Area Ins
All demons in the local area suffer 5 dispells.

Planar Seal (£35) Area 1 Encounter
This spell stops any and all magical transportation spells from taking effect, such as blink, shift’s, teleports & return to home plane, including special abilities.

Repel Greater Demon (£30) 10 Paces 1 Encounter
A five pace long line is drawn or mark with chalk in to the dirt / surface on the ground, any greater demon may not cross this line. Any greater demon trying to cross this line will be repelled backwards, away from the line.

Torass's Armour (£30) Touch Ins
Upon casting this spell your touched target receives ten points of armour to each location, these extra point of armour will be used up before your own armour is damaged. This effect on works when fighting Demons.

LEVEL 10 DEMON HUNTER

Exile Demon (£40) 10 Paces Ins
This spell will instantly dismiss any one dispellable Demon, regardless of any number of dispells it normally requires.

Deny Demonic Reinforcement (£50) Area 1 Encounter
No more demonic forces can be called or summoned to this area. Any forces on their way will be kept out side of this area, until the spell wear’s off.

Impenetrable Demonic Barrier (£45) Caster Only 1 Encounter
The caster can no longer be touched by any demons in the area, a barrier of a three pace radius is placed around the caster. This barrier will force away all demons that try to touch or even hit the caster that cross the line. The ward can move with the caster but it cannot be used to force any demons away by the caster moving into them. If they do so, then the ward is dispelled instantly.
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PostSubject: Re: ..PLANAR..   ..PLANAR.. Icon_minitimeSun Aug 09, 2009 12:57 pm

LEVEL 6 PLANAR TRAVELLER

Channelling (£12) Touch Until Dispelled
For as long as the caster desires, he or she is able to hold the (non-undead) spirit of a being within their body. The degree of control over the body given to the spirit is completely up to the caster’s discretion, though the caster does take on some of the other soul’s attributes. The caster and spirit may communicate silently at will. Only one such spirit may be held at any one time.

Summon Spirit (£12) N/A 5 Mins
This summons any named or random spirit to answer three questions put to it. The answers you get depend upon your relationship with the spirit.

Planar Message (£15) N/A Ins
The caster can send a telepathic message to any individual they have met. They may not reply, unless they also cast this spell. This spell allows the message to cross into other realms of existence.

Teleport Item (£15) PMLevel x10/miles Ins
The caster may make any single non-magical, non-living item to be instantly transported to any prepared location. This location must be told to a referee at the beginning of the adventure. Failure to do so will result in the item being lost irrevocably.

Word of Recall (£15) Caster Only Ins
The verbal for this spell is “Recall”. This spell will instantly return the caster to a prepared location, generally the home, as this involves having a specially prepared room, safe from harm. The only barrier for this spell is time. A player casting this must rest up for a full day before casting any other spells, and so may not take part in the rest of the adventure. This spell only works if you are on the same Plane of existence as the stored sanctuary.





LEVEL 7 PLANAR TRAVELLER

Evacuate (£15) 10 Paces Ins
This spell will evacuate one target up to ten paces away, causing them to blink next to the caster and take them out of a fatal situation in an instant. This spell only works on the casters allies.

Spirit Form (£18) Caster Only 3 Minutes
You gain the form of a spirit, which makes you immune to normal weapons. You cannot affect anything in any way whatsoever apart from communication as you pass through solid objects.

Locate Portal (£15) Local Area Ins
This spell allows the caster to know the direction of the nearest extra-dimensional Portal. These are the only known method of transporting between different planes of existence.

Mass Blink Other (£20) Touch End Adv
The people who touch you when you invoke this spell are granted the ability to blink, as per the lower level spell, once in this adventure. They need only say the word 'blink' for it to take effect. Each person may only have one Blink stored at a time.

Teleport (£15) Caster Only Ins
The caster can teleport him / herself along with everything he or she is carrying anywhere the caster has been before, or that is within line of sight, up to a distance of one hundred miles. Any attempt to cast this spell more than once a day places great stress upon the body, and it is not recommended.

LEVEL 8 PLANAR TRAVELLER

Phasing (£25) Caster Only 5 Minutes
The caster targets him / her self with this spell. On completion of this spell the cast phases out of existence for a period of five minutes. The caster can still hear and see but cannot move around until they phase back in. You may not interact with the environment, but you are still able to cast spells and use items on yourself. During this time you are completely undetectable. If you choose to, you may cast spells upon your allies, but you then appear as an outline that everybody may see. You may choose to end this spell early if you want.

Planar Step (£30) Radius of 5 Paces Ins
This spell allows the Planar Traveller to move the whole group from one location to another. Everybody within five paces of the caster (including the caster) is transported to reappear up to 50 paces away, within line of sight. Everybody must reappear within five paces of the Traveller.

Portal Charge (£30) Target Portal 3 Months / 1 Minute
This spell is placed onto a portal which will cause a massive amount of damage to any demonic creature that comes through the portal. The target creatures will receive three point of magical damage to all locations. This spell, once triggered, will only stay active for one minute after the first creature has pass through and then the spell has been used up. Everybody who passes through this portal during this period receives the damage.

Telepathic Link (£25) Anywhere 5 Mins
For the duration of the spell, you may telepathically communicate with any named person in any realm. They may answer you with this spell. This spell will allow you to contact only one person.

Translocate (£25) Anywhere Ins
This spell will call a person or monster to the casters side. The target must be willing to be teleport to this spot for the spell to work and the caster must know the name of the target as well. This spell will teleport most things from any place, realm or plane of existence.











LEVEL 9 PLANAR TRAVELLER

Demonic Armour (£35) Caster Only 1 Encounter
This spell grants you immunity from all physical blows that Demons land on you. You can still be affected by spell and innate abilities, however.

Destroy Portal (£25) 10 paces Ins
This spell allows the caster to instantly destroy any one portal, stopping all travel through it.

Dimensional Vision (£30) Caster Only Until Dispelled
This spell allows the caster to see any one place or person they know, no matter what plane they are on. It will also allow a limited vision to see the targets surroundings.

Phase Trap (£30) Area 1 Encounter
This spell creates a place on the ground such that any magical trans-location spells, such as blink, teleport, etc. will always end up with the target being moved to the point on the ground. This only affects spells cast within twenty paces of the trap. The point on the ground should be marked.
LEVEL 10 PLANAR TRAVELLER

Create Portal (£45) 10 paces Ins
This spell allows the caster to instantly create a portal, allowing travel through to one other realm of existence. The length of time that these portals stay open varies with each one. It is not known how to influence this time period.

Mass Teleportation (£50) Caster & Touch Ins
As Teleport, but the caster may touch and take along additional willing people at the cost of two additional power points per person or, if you are a spell caster of any type then you may pay for your own teleportation, which will cost you two power points instead of the planar traveller.

Planar Speech (£45) Caster Only End Adv
This spell allows you to speak to anyone you know, no matter where they are. You can speak to as many people as you like within the duration of the spell. Anyone who is not the target of the spell does not understand the language being spoken.
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