HEROES FOR HIRE
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HEROES FOR HIRE

WE ARE A GROUP OF LIVE ACTION ROLEPLAYERS BASED IN PLYMOUTH WHO SPEND A FEW SUNDAYS RUNNING ROUND THE WOODS AND HAVING A GOOD LAUGH. WE GO TO PLYM WOODS, CANN WOODS, GOODAMEAVY, SHAUGH PRIOR AND BURRATOUR RESERVOIR
 
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Posts : 144
Join date : 2009-07-10
Age : 48
Location : Im lost........Help

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PostSubject: ...HOLY...   ...HOLY... Icon_minitimeSat Aug 08, 2009 5:06 am

LEVEL 1

Claw of the Drake Touch 1 Encounter
The arm touched when the spell verbals are completed is transformed so that anything carried in that arm cannot be dropped. That arm is immune to the spell drop, and if the arm is dropped down to 0 hits or less, the recipient does not have to drop the weapon.

Courage Touch 1 Encounter
The target of this spell is immune to all unnatural fear for the duration of the encounter. It also negates any fear effect already placed on a target.

Cure Poison Touch Ins
Cures any poison in the target.

Cure Wound Touch Ins
The target recovers a point of damage / health.

Detect Poison 10 Pace radius Ins
The caster is made aware of all poison in the vicinity.

Touch Shatter Touch Ins
This spell causes any touched non-magical item made of metal to become brittle and break, effectively destroying it.


LEVEL 2

Cure Spirit Touch Ins
The target cures a point of life point damage, up to the targets maximum life pool.

Cure Voice Touch Ins
The target recovers his or her voice.

Light Target 1 Encounter
This light source will give you a 10 pace radius around the target touched.

Mass Calm All Area 1 Minute
When this spell is cast, everybody in the area must stop what they are doing and stay still for a period of one minute. People may talk and if anybody defys this spell, then it has no effect on everybody else. No other spells maybe cast for the duration of this spell. (Mind Affecting)

Passive Heal Touch End Adv
This spell stores up a healing spell, which must be cast separately. When one of the targets locations drops to zero, the healing spell activates. This can also include spirit spells. Mutiple spells can be stored.

Ranged Shatter 10 Paces Ins
As Touch Shatter, but at a range of ten paces.
LEVEL 3

Cure Venoms Touch Ins
The target has any venom purged from his or her system.

Cure Blindness Touch Ins
Any blindness the target has is healed, including magical blindness.

Cure Disease Touch. Ins
The target of this spell is cured of any normal disease. When the caster casts this spell, he or she does not contract the disease by touching the target.

Detect Lie Caster / 10 paces Ins
The magic user is made aware if the last thing someone said is a lie. Only works on one statement. Only works on the last thing someone said. Casting this spell is obvious, and can be defied.

Detect Curse Caster / 1 ft Ins
The caster is able to detect if there is any curse affecting a creature or character. It reveals no further information. Caster must move hand within one foot of the target.

Magic Robes Caster Only 1 Encounter
This spell gives the target an extra hit on each location. These hits are lost before armour is lost.

Protection from Paralysis Touch 1 Encounter
With this protection the paralyzed victim ignores all the paralysis calls, for one encounter. (No effect must be called) This also negates any paralysis already in effect.


LEVEL 4

Counter Magic 10 paces Ins
This spell defies any one spell cast to a target within ten paces of the caster. Must be cast immediately after the spell to be countered.

Detect Magic 10 Paces Ins
This spell allows the caster to detect if any one target is magical. This does not work if the source of the magic is Planar, Illusions, or any Melds.

Dispel Minor Magic Touch Ins
This spell causes any spells of a weak nature to unravel. This does not affect any powerful magic, or permanent items.

Healing Water Touch Ins
Taking a handful of Holy Water, the spell caster then casts this spell. Anybody drinking from his or her hands is granted first life back, and then is granted healing of wounds. There is normally enough for seven point’s worth of healing.

Magic Plates Caster Only 1 Encounter
The target of this spell is granted an extra two hits on each location. These hits are taken before armour

Protection from Evil Caster Only Ins
Any damage from an evil source has no effect on the caster. (The caster must stand still with your arms out to the side in a non aggressive manner). They may not undertake an aggressive action, or this spell is negated

Remove Voice of Power 10 Paces Perm
The target has all ‘Voice of Power’ effects removed from influencing him or her.

Range minor Heal 5 Paces Ins
Through the study of projectile magic clerics and priests are now able to range heal. This heals 3 points of damage to a target. (Requires Projectile Magic).

Retribution Minor Caster Only 1 Hit
When the caster is struck, the attacker receives the same amount of damage on the same location. This does not include ‘special’ calls, like poison, etc. This only works upon the first strike, not the whole encounter.

Transfer Power Caster Only End Adv
The caster may give him / her self some more defy's, by putting power points in to defy's and taking them off their total power points.


LEVEL 5

Cleanse the Corpse 1 Pace Perm
This removes all taint of there ever being a restless spirit housed in the target body. This means that a new spirit can be placed in it. This spell has no effect upon an undead body.

Dispel Minor Magic Ranged 10 Paces Ins
This spell causes any spells of a weak nature to unravel. This does not affect any powerful magic or permanent items.

Doubt 10 Paces 1 Encounter
Target feels reluctant to fight and will only fight in self-defence.

Heal Touch Perm
This spell will cure an individual of up to seven points of damage, including floating hits, though not armour.

Holy Defender Caster Only 1 Encounter
The caster imbues a shield with the power of faith. This shield is immune to all magic and damage calls. What is more, for the duration of the spell, the caster is immune to all strikes to the back.

Holy Strength Caster Only 1 Encounter
The caster is granted the power of his or her God, allowing him or her to cause an additional point of damage.

Protection of the Soul Touch 1 Encounter
The beneficiary of this spell is granted complete immunity to all forms of life draining with the exception of powerful magic.


LEVEL 6

Accelerated Healing Touch 1 Encounter
The recipient of this spell slowly heals over time. All bleeding stops at the time of casting and then, the wounds close at the rate of one health point per minute. The target, if unconscious, will not wake up until fully healed.

Charge of Torass All Allies Ins
All allies receive immunity to any effects that stop you from closing to engage your target in hand to hand combat. (This does not stop raw damage spells) This includes any traps that would prevent you from getting there. Once you engage in hand to hand, this spell wears off. If you do not close with your opposition, then this spell will wear off as soon as it is cast.

Holy Blade Touch 1 Encounter
The Cleric /Priest may imbue the raw power of his or her deity into any touched weapon. The weapon becomes a +0 magical weapon.

Rectification Touch Perm
The target of this spell is restored to a perfect mental state and the spell also removes any other afflictions that may be present.

Remove Curse Touch Perm
This spell removes the presence of any curse. This does not alleviate any of the effects previous to this point.

Ligvas Protection Caster Only 1 Encounter
For the duration of the encounter, the caster is immune to all mind affecting spells.
LEVEL 7

Divine Attention Caster Only 30 secs
For the next thirty seconds, the caster is in communion with a being of God-like proportions. The caster can ask this being (ref.) anything, who will reply with as much knowledge as is possible, always telling the truth. May only be cast once per adventure.

Holy Armour Caster Only 3 Mins
The caster is granted great protection by his or her deity. The caster is temporarily immune to all physical blows from non-magical sources.

Holy Protection I Radius of 10 Paces Ins
All allies in the area of effect at the time of casting will receive an armour bonus of +1 to all locations, including the caster.

Range Major Heal 10 Paces Prem
Through the study of projectile magic, mages are now able to range heal. Up to a max of five hit points can be regained (Requires Projectile Magic).

Vigilance Touch End Adv
The target of this spell is being watched over by a powerful entity. This benefactor will warn you of any threats or intention to harm the recipient. He or she cannot be surprised, backstabbed, etc. Ref’s discretion.

Retribution Major Caster Only 1 Encounter
As retribution minor, but affecting all blows until the end of the encounter.


LEVEL 8

Heal Critical Wounds Touch Ins
This superior healing spell heals a total of ten points of damage, including life points, or any combination thereof.

Regeneration Touch Special
Upon completion of the spell verbal, the limb indicated begins to grow back. This process takes thirty minutes.

Circle of Warding True 10 Pace Radius 5 Minutes
For the duration of the spell, nothing can enter or leave the area without the casters specific permission each time you wish to enter or leave the area, no offensive magic spells can be cast into or out of this area. Once this spell has been cast the caster cannot move from that spot, until the time is up.

Final Stand Friendly Target 1 Encounter
This spell can only be cast on a person once per adventure. Once cast, the player may not leave the immediate area (this is defined at the referee’s discretion). All damage is applied at the end of the encounter, not immediately. The player must keep count of how many points of damage they have taken as it is likely that the player could drop dead that the end of the encounter if they are not careful.

Holy Blade I Caster Only 1 Encounter
The caster may imbue the raw power of his or her deity into any one their weapons. The weapon becomes a +1 magical weapon. If the weapon leaves the casters hand, it will lose its magical properties.

Summon Legion Caster Only Perm
A magical summons goes out to all in the surrounding region. Those of a similar perspective as the Paladin may or may not heed the call. Those who answer the call are given haste so that they may join the Paladin in as short a time as possible. The results of this spell varies and if there are none to help in the area, it may have no effect whatsoever.

Purity of Body Touch End Adv
The target is no longer affected by poison, venom and disease. This also stops any of these problems that may already be in effect.


LEVEL 9

Holy Protection II Radius of 10 Paces Ins
All allies in the area of effect at the time of casting will receive a armour bonus of +2 to all locations, even the caster.

Physical Restoration Touch Perm
The target of this spell is given back all hit points, life points, including floaters and is cured of all diseases and poisons /venoms. Does not restore missing limbs.

Restore Life Touch Perm
The target of this spell is brought back to one hit on each location, and one life point. The target must have been dead no more than a month, and the body must be available. If the body has been used to hold an undead spirit, then the spell will fail. The target loses one life point permanently.

True Healing 10 pace radius Ins
Anyone within the area of the caster is healed back to full health including floating hits but not life points or poisons / venoms. (Allies only)

Ysidros Gift Caster Only Ins
The caster is given the power to briefly see everything concealed in the vicinity. You are able to detect traps, see anyone that is melded or invisible and also get a feeling of where any concealed treasure might be. Ref’s decision on what is actually revealed.

LEVEL 10


Holy Bastion Caster Only 1 Encounter
For the encounter, the caster has his or her defensive capabilities enhanced. The caster has an additional five hits per location, to be lost before armour.

Holy Protection III Radius of 10 Paces Ins
All allies in the area of effect at the time of casting will receive a armour bonus of +3 to all locations, even the caster.

Holy Blade II Caster Only 1 Encounter
The caster may imbue the raw power of his or her deity into any touched weapon. The weapon becomes a +2 magical weapon. If the weapon leaves the casters hand, it will lose its magical properties.

Resurrection: True Touch Perm
The target of this spell is brought back to life in perfect condition. Can work any time after death and also only requires a small piece of the body, minimum of a finger size. Material components for this cost 100 gold. There is an additional fee of the fact that a geas is placed upon the recipient to undertake any one reasonable favor for the casters church. (Referee discretion)
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